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November 17, 2017, 01:35:44 PM

Author Topic: CJ's Scenario - Jun 24th  (Read 1943 times)

The O {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #30 on: June 10, 2017, 04:47:56 PM »
It looks like I am coming out of hiding for this event!   Pumped to play with you guys again!
"To have found God and still to pursue Him is the soul's paradox of love, scorned indeed by the too-easily-satisfied religionist, but justified in happy experience by the children of the burning heart."  - A.W. Tozer


ALPHA {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #31 on: June 15, 2017, 03:23:35 PM »
Go get em boys!
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Hoot {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #32 on: June 17, 2017, 11:35:35 AM »
Well...received an invite in the mail for my cousin's graduation party on this same day. I have never seen a grad party this late in the summer...and of course it's on the 24th. I will probably end up going to celebrate with him.
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Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #33 on: June 21, 2017, 08:18:19 PM »
Tom is getting pumped! I spent most of the afternoon getting gear ready. Theo is riding with me. Logan too maybe. Weather is looking to be low 70's but with a chance of rain. I can't wait!

Leviathan {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #34 on: June 21, 2017, 10:29:58 PM »
Really busy at work this week.  Have fun this weekend guys!
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Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #35 on: June 21, 2017, 10:43:53 PM »
No worries Bill! Thanks! Logan is out too he had to work. So it looks like Phoenix is riding with Theo and me. I have to be there no later than 8:45 so I plan to leave at 7 am.

Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #36 on: June 26, 2017, 12:38:36 PM »
All right guys and gals, I wanted to sit down and give you a low down on how the day of play went. First off we couldn't have asked for better weather! It was wonderful! I think we may have hit 85 as a high. It was perfect! I kind of hit the ground running as soon as we hit CJ's because we had a commanders meeting within 10 minutes of us getting there. The rules of this game were we had 5 pieces of a missile strewn on the field that we had to find and then assemble. There was also a launch box that had launch codes that we had to find. Once it was assembled we had to place it on a "launch pad" and hold the launch button for 10 minutes. There were also missions for flags and bridges throughout the day. Tom and I could only be killed by head shots and the opfor got points for that as well.
In typical scenario fashion, only about a third of the American side was on the field at game on. Fortunately I was there and got traffic coordinated telling guys to hold the line and keep eyes peeled for missile parts. Tom makes it to the DZ with the rest of the crew and we get our American war machine finally chugging away. Thank the paintball gods for Pheonix and Theo! We were the only Muddy there but there were a couple of times Tom commented on it feeling like we had Muddy everywhere. I gave Tom one of my extra radios and he was loving the comms! We all thought the comms were a little mediocre, but Tom was blown away!
Once we got the war machine rolling we proceeded to take a commanding lead! We had guys take out their CO and XO three times total! Neither Tom or I took a single head shot so we played all day. We found most of our missile parts pretty quickly. We also found our launch box early and got it marked for later. They waited to get our key for the launch code boxes till right before lunch. Tom and I spent most of the day rotating into play and back to the DZ to make sure we had a handle on what was going on at all times. At lunch time we were being told that we had a ridiculous lead. We got our missile assembled first and took sniper points twice. Then lunch happened. Oh boy, that threw a wrench into our machine! We were all under the impression that we were going to break for lunch and reset for an afternoon restart. We were wrong. We found out that we were going to play through and needed to trickle guys on and off the field to eat. I believe the Opfor's plan hinged on that. I go off field leaving Tom to handle things while I wolf down food and grab paint. 20 minutes later I make my way back onto the field to find the Opfor jammed down our throats! When I got back there were maybe 10 American players still on the field. Everyone went to eat and decided to chill. The Opfor had all stayed on the field and had bum rushed us. We both had our missiles on the launch platform but there was no way we could launch. They launched first strike. Taking back the lead that we had built up. We were losing. Not to mention fighting out of our HQ. Getting back across those bridges to take ground was an up hill battle. We asked for a hot insert. They let us, but the refs didn't really know how it worked so we didn't get much accomplished. We do it again. Same results. It was costing us 10 pts per hot insert and we felt it was worth the gamble. Finally on the third hot insert the refs figured out how it works and we were able to push the Opfor back far enough that we could have some breathing room. I sent Tom off field to get food. Guy was needing it! I knew we were going to be safe once I saw Theo haul tail across one of the bridges with 4 guys behind him and his gun blazing the trail! We needed to get our missile launched badly! We decided the loss of points for losing our HQ was less than the points gained for launching our missile. Basically I said our new home base was the launch pad! Our boys did work! By the time Tom was coming back onto the field we had taken the launch pad and got our missile launched! Once you entered your launch code it set off a 10 minute wailing sound that you could hear all over the field. Once that stopped it meant we had launched the missile. My launch specialist had to sit with his finger on the button for the full 10 minutes. The opfor never had a chance to interrupt our launch. After that we could get points by missions or snipers on CO/XO shots that was it.
Then we get word that they are going to call the main game at 3:30 and set up for a final battle ala Legends. Both teams on the island with 3 flags in the center for 30 minutes with points awarded every 5 minutes per flag. So at that point we just hold position and go light on our paint. Tom and I pull back to the DZ not wanting to risk someone taking a shot on one of us. At the point of them calling the game we were only down by 20 points! We were still in the hunt! It was going to come down to this final battle. Winner take all! I was completely out of paint so I let Phoenix rock my Axe and I hung back to direct traffic. Our guys hit it hard! In my opinion the opfor never stood a chance. The fighting was intense in that final battle! Neither side was going to give up! We controlled all 3 flag sticks for the first 20 out of the 30 minutes. Only letting go of that once I got word that we had beaten them and they could not win at all any longer! We passed them and beat them for the win! America!!
I think the event went off well. Especially for the first time for this scenario. A couple things I would have done differently. The refs were a little lost. Our base ref was kinda clueless. They had no idea how to do a hot insert and any rule clarification they had to confer with the head ref. I would have broke us for lunch. It worked because of the weather. If it would have been hotter we would have had players collapsing. As it was I was only off the field for 20 minutes to eat then the 30 minutes before the final battle. I was beat. My camelback was my friend! I think registration was a little steep. But not much can be done about that. As far as props and game play they did a wonderful job! The missiles were cool and the launch props worked well! That 10 minute wailing launch timer was way cool! It echoed throughout the field and really made you feel like something bad was about to happen! Over all I had a lot of fun. Tom and my command style worked well together and neither of us questioned a command decision made by the other. I definitely will hit this scenario next year.

Cheers,

Trek

Hoot {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #37 on: June 26, 2017, 01:16:40 PM »
Trek, thanks for reppin' the team like you always do, and for this great write up! When you described Theo leading a charge across the bridge, guns a blazing, it made me smile and I could picture it perfectly in my head. I would have enjoyed defending the line with you three.

The real question, did you get some of Chuck's potato salad and brisket?
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Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #38 on: June 26, 2017, 03:17:09 PM »
Trek, thanks for reppin' the team like you always do, and for this great write up! When you described Theo leading a charge across the bridge, guns a blazing, it made me smile and I could picture it perfectly in my head. I would have enjoyed defending the line with you three.

The real question, did you get some of Chuck's potato salad and brisket?

Thanks Hoot! No we didn't get any of it! They had Raisin' Cane's cater the event and I didn't even get to eat that. I had a couple of granola bars and went right back to the fight!

Hoot {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #39 on: June 26, 2017, 04:23:07 PM »
Trek, thanks for reppin' the team like you always do, and for this great write up! When you described Theo leading a charge across the bridge, guns a blazing, it made me smile and I could picture it perfectly in my head. I would have enjoyed defending the line with you three.

The real question, did you get some of Chuck's potato salad and brisket?

Thanks Hoot! No we didn't get any of it! They had Raisin' Cane's cater the event and I didn't even get to eat that. I had a couple of granola bars and went right back to the fight!

Note to self: give Trek granola bars and water and he will fight all day.

I'm surprised Chuck catered in food. Any idea if he is still doing that business on the side? He usually has his own great food down there. I have been hoping to get his potato salad recipe for some time now.
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Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #40 on: June 26, 2017, 04:31:59 PM »
I think he just didn't want to deal with that too. More than anything I think it was Taskforce 402's idea to cater it.

They were lucky to get me all day on granola and water! That is as close to a sin as you can get in Snack Clubs eyes!

ALPHA {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #41 on: June 27, 2017, 09:33:28 PM »
This sounded awesome.

That sucks about the reffing.

Cool props and things like the timer alarm really make scenarios cooler. They really do.

I love how you dedicate yourself to your role man. I will jump behind you on this stuff. It is awesome how you own it to the bone. Great work guys.
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Woody {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #42 on: June 29, 2017, 02:30:58 PM »
Great write up. I hope to play this event next year.

FYI Chuck has had a lot of health issues this year, I believe even a knee replacement a few weeks ago. Probably why he didn't cook lunch this time around.
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Leviathan {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #43 on: June 30, 2017, 09:29:12 PM »
Trek, thanks for the write up. Sounded like a great scenario. Just imaging it on that field. 

How many showed?
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Trek {MWB}

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Re: CJ's Scenario - Jun 24th
« Reply #44 on: July 01, 2017, 01:15:33 AM »
I think I heard someone say around 90 players.